>>Interface is just an illusion and one should not depend on it for planning. ===== About ===== * [[objective|Objective]] * [[history|History]] * [[credit|Credit]] * [[license|License]] * [[visual_identity|Visual Identity]] * [[hx2:start|HoverEX 2]] ===== Screenshot ===== * [[gallery:hx2|HoverEX 2]] ===== Development ===== * [[dev:kickstart|Getting Started]] * [[dev:milestone|Milestone]] ==== Development Cycle ==== /* understand the game development cycle and dependancy is important in Open Source Game. Game made for players, thus community is always on top of the priority. Then, we start the production planning and design the game that they will like to play, next, code it, theme it with art and go through QA for compile/testing/debug/beta... and last market it to the community. That is how we get the whole things work and flow. */ * [[dev:game_community|Game Community]] * [[dev:game_production|Game Production]] * [[dev:game_design|Game Design]] * [[dev:game_programming|Game Programming]] * [[dev:game_art|Game Art]] * [[dev:game_qa|Game Quality Assurance]] * [[dev:game_marketing|Game Marketing]] ==== Technology Link ==== /* these link will eventually move into game programming? */ * [[dev:installer|Installer]] * [[dev:arena|Arena]] * [[dev:map_generator|Map Generator]] * [[dev:map_editor|Map Editor]] * [[dev:rendering_engine|Rendering Engine]] * [[dev:physics_engine|Physics Engine]] * [[dev:network_protocol|Network Protocol]] * [[dev:particle_engine|Particle Engine]] * [[dev:animation_engine|Animation Engine]] * [[dev:file_archiving|File Archiving]]