<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.1" -->
<?xml-stylesheet href="http://hoverex.xullum.net/lib/styles/feed.css" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://hoverex.xullum.net/feed.php">
        <title>HoverEX dev</title>
        <description></description>
        <link>http://hoverex.xullum.net/</link>
        <image rdf:resource="http://hoverex.xullum.net/lib/images/favicon.ico" />
       <dc:date>2006-02-08T20:56:37+01:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/arena?rev=1131893445"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/basic_physics?rev=1129768635"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/collision_detection?rev=1129768801"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/file_archiving?rev=1131206372"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/game_art?rev=1133167347"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/game_design?rev=1134827892"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/game_interface?rev=1130165985"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/game_production?rev=1131221347"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/game_programming?rev=1130032855"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/hovercraft_motion_simulation?rev=1129768758"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/installer?rev=1132518175"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/join_hoverex?rev=1132530668"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/kickstart?rev=1132530070"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/map_editor?rev=1130742981"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/map_generator?rev=1129767985"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/milestone?rev=1133156034"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/network_protocol?rev=1129768239"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/particle_engine?rev=1129768364"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/physics_engine?rev=1129768169"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/rendering_engine?rev=1130798076"/>
                <rdf:li rdf:resource="http://hoverex.xullum.net/dev/sourceforge?rev=1130161458"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://hoverex.xullum.net/lib/images/favicon.ico">
        <title>HoverEX</title>
        <link>http://hoverex.xullum.net/</link>
        <url>http://hoverex.xullum.net/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://hoverex.xullum.net/dev/arena?rev=1131893445">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-13T06:50:45+01:00</dc:date>
        <title>dev:arena</title>
        <link>http://hoverex.xullum.net/dev/arena?rev=1131893445</link>
        <description> HoverEX calls a game environment Arena. Arena consist of three essential dynamic data that can differ from game to game. They are:  Map  TileSet  EntitySet   To make things simple for Arena building, HoverEX has a specially written editor just for t...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/basic_physics?rev=1129768635">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T17:37:15+01:00</dc:date>
        <title>dev:basic_physics</title>
        <link>http://hoverex.xullum.net/dev/basic_physics?rev=1129768635</link>
        <description> This subtopic is created for the basis of recording what HoverEX&amp;rsquo;s physics engine involves. It is also written in the hope that someone else writing simmilar physics simulation based game will benifit from this.  They are mainly High School st...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/collision_detection?rev=1129768801">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T17:40:01+01:00</dc:date>
        <title>dev:collision_detection</title>
        <link>http://hoverex.xullum.net/dev/collision_detection?rev=1129768801</link>
        <description> HoverEX uses BSP method to speed up collision detection. Usually, the problem with computational physics is that the collision detection is the bottle neck. This is due to collision checking requires every objects to test for collision with the wall...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/file_archiving?rev=1131206372">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-05T07:59:32+01:00</dc:date>
        <title>dev:file_archiving</title>
        <link>http://hoverex.xullum.net/dev/file_archiving?rev=1131206372</link>
        <description> HoverEX creates it&amp;rsquo;s own zip archive for it&amp;rsquo;s tile sets, entity sets and arenas. It basically wraps around the Minizip(the code is in C, hence was wrapped to C++) code to do this. This is thanks to ClanLib not having anything close to co...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/game_art?rev=1133167347">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-28T00:42:27+01:00</dc:date>
        <title>dev:game_art</title>
        <link>http://hoverex.xullum.net/dev/game_art?rev=1133167347</link>
        <description> Fonts are essential part of a game. Fonts gives the player a certain feel and mood of the game. There are some points to take when designing a font(especially for games):  easy to read.  visible in all sort of background imaginable.  consistent thro...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/game_design?rev=1134827892">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-17T05:58:12+01:00</dc:date>
        <title>dev:game_design</title>
        <link>http://hoverex.xullum.net/dev/game_design?rev=1134827892</link>
        <description> The Goal of HoverEX game is simply by scoring through shooting the one and only puck into the team&amp;rsquo;s own goal. This also means that say, when a puck enters the goal of Team 3, Team 3 would gain a point while others do not. The match is timed a...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/game_interface?rev=1130165985">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-24T07:59:45+01:00</dc:date>
        <title>dev:game_interface</title>
        <link>http://hoverex.xullum.net/dev/game_interface?rev=1130165985</link>
        <description> In Game Interface   Information to Show  All teams&amp;rsquo; Scoring  My Info  Weapon  Speed  Energy Bar  Bullet Slots    Countdown  Mini Map (Radar)  Toggle  Player Name and team in game  Wall Line on mini map  Tile Graphic on mini map  Ally Marking b...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/game_production?rev=1131221347">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-05T12:09:07+01:00</dc:date>
        <title>dev:game_production</title>
        <link>http://hoverex.xullum.net/dev/game_production?rev=1131221347</link>
        <description> HoverEX is an open source game. Although we are not the first (Open TTD) but we are definitely among the pioneer who venture into open source game. As no one could give us advice and guideline on how to run an open source game project (project here ...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/game_programming?rev=1130032855">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-22T19:00:55+01:00</dc:date>
        <title>dev:game_programming</title>
        <link>http://hoverex.xullum.net/dev/game_programming?rev=1130032855</link>
        <description> First off, HoverEX uses almost the whole part of ClanLib; almost because it is not decided to use the Sound engine or not (ClanLib sound engine isn’t very nice at the moment.)   ClanSignal  ClanCore  ClanDisplay  ClanGui  ClanNetwork  ClanSound and ...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/hovercraft_motion_simulation?rev=1129768758">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T17:39:18+01:00</dc:date>
        <title>dev:hovercraft_motion_simulation</title>
        <link>http://hoverex.xullum.net/dev/hovercraft_motion_simulation?rev=1129768758</link>
        <description> This page tries to describe how HoverEX deals with the physics of simulating the motions of the objects in the game.   Things to Note  An important thing to note is that the calculation step for HoverEX is dynamic. It depends on the FPS and collisio...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/installer?rev=1132518175">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-20T12:22:55+01:00</dc:date>
        <title>dev:installer</title>
        <link>http://hoverex.xullum.net/dev/installer?rev=1132518175</link>
        <description> An installer is the first experience of a player with our game. Slow or unsuccessful game installations are the most irritating gaming experience. A quick and user friendly installer (such as Red Alert 2) is therefore an essential part of HoverEX.  ...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/join_hoverex?rev=1132530668">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-20T15:51:08+01:00</dc:date>
        <title>dev:join_hoverex</title>
        <link>http://hoverex.xullum.net/dev/join_hoverex?rev=1132530668</link>
        <description> First of all, welcome to the HoverEX Game development team that driven by dream and passion.   Focus  HoverEX objectives is clear and we wants to focus on the game itself than anything else.  Thus, we are neither a die hard Free Software Foundation ...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/kickstart?rev=1132530070">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-20T15:41:10+01:00</dc:date>
        <title>dev:kickstart</title>
        <link>http://hoverex.xullum.net/dev/kickstart?rev=1132530070</link>
        <description> HoverEX is an Open Source project, so you&amp;rsquo;re invited to contribute to it. Many cool features have been addin by other people and you too can help to make HoverEX a fun to play game!   Role to Play  First, please identify which role you wants t...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/map_editor?rev=1130742981">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-30T23:16:21+01:00</dc:date>
        <title>dev:map_editor</title>
        <link>http://hoverex.xullum.net/dev/map_editor?rev=1130742981</link>
        <description> HoverEX map editor is the means of building maps and stuffs for HoverEX. Because we belive in providing good tools for any game, we put alot of effort in building a good map editor for HoverEX.  The goals of HoverEX Map Editor are:  designed for eas...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/map_generator?rev=1129767985">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T17:26:25+01:00</dc:date>
        <title>dev:map_generator</title>
        <link>http://hoverex.xullum.net/dev/map_generator?rev=1129767985</link>
        <description> HoverEX uses wall lines to do collision detections. So it is essential to build the wall lines for each map. Being that wall line drawing is a daunting task and it is indeed a waste of time and wits if the map designer have to draw the wall lines in...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/milestone?rev=1133156034">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-27T21:33:54+01:00</dc:date>
        <title>dev:milestone</title>
        <link>http://hoverex.xullum.net/dev/milestone?rev=1133156034</link>
        <description> Milestone for HoverEX 2.0 release   Legend  OPEN &amp;ndash; Open Task, anyone can volunteer to take this task  pln &amp;ndash; Planning, mark this status after you took the task and is figuring how to accomplish it  exp &amp;ndash; Experimenting, mark this sta...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/network_protocol?rev=1129768239">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T17:30:39+01:00</dc:date>
        <title>dev:network_protocol</title>
        <link>http://hoverex.xullum.net/dev/network_protocol?rev=1129768239</link>
        <description> HoverEX utilizes the ClanNetSession system to organize the network stuff. The main thing that it uses is the &amp;ldquo;channel&amp;rdquo; system to split data of different type into different &amp;ldquo;channel&amp;rdquo;. This allows easy coding and organising of...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/particle_engine?rev=1129768364">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T17:32:44+01:00</dc:date>
        <title>dev:particle_engine</title>
        <link>http://hoverex.xullum.net/dev/particle_engine?rev=1129768364</link>
        <description> Particle Engine   Scriptable  Scriptable particle effect using some open source libary, such as EGG http://www.talula.demon.co.uk/egg/index.html or the updated version http://lyrian.obnix.com/egg/    ...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/physics_engine?rev=1129768169">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T17:29:29+01:00</dc:date>
        <title>dev:physics_engine</title>
        <link>http://hoverex.xullum.net/dev/physics_engine?rev=1129768169</link>
        <description> The physcis engine in HoverEX uses the prediction step size model. This means that the calculation step depends on the collision time of any single object or any few objects. The engine first looks for the shortest interval of a possible collision b...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/rendering_engine?rev=1130798076">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-31T14:34:36+01:00</dc:date>
        <title>dev:rendering_engine</title>
        <link>http://hoverex.xullum.net/dev/rendering_engine?rev=1130798076</link>
        <description> The goal of the Rendering Engine for HoverEX is to beable to easily integrate the rendering and internal data of the game.  For example, rendering a puck would require the direction and location of the puck. Rendering an item would require the type ...</description>
    </item>
    <item rdf:about="http://hoverex.xullum.net/dev/sourceforge?rev=1130161458">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-24T06:44:18+01:00</dc:date>
        <title>dev:sourceforge</title>
        <link>http://hoverex.xullum.net/dev/sourceforge?rev=1130161458</link>
        <description> The world&amp;rsquo;s largest Open Source software development web site, hosting more than 100,000 projects and over 1,000,000 registered users with a centralized resource for managing projects, issues, communications, and code.   SourceForge.net has th...</description>
    </item>
</rdf:RDF>
