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        <title>HoverEX</title>
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        <title>HoverEX</title>
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        <dc:date>2005-12-17T05:58:12+01:00</dc:date>
        <dc:creator>Pang Lih-Hern (lefthand@60.50.192.160)</dc:creator>
        <title>dev:game_design</title>
        <link>http://hoverex.xullum.net/dev/game_design?do=diff&amp;amp;1134827892</link>
        <description> The Goal of HoverEX game is simply by scoring through shooting the one and only puck into the team&amp;rsquo;s own goal. This also means that say, when a puck enters the goal of Team 3, Team 3 would gain a point while others do not. The match is timed a...</description>
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        <dc:date>2005-11-28T00:42:27+01:00</dc:date>
        <dc:creator>Pang Lih-Hern (lefthand@60.50.196.160)</dc:creator>
        <title>dev:game_art</title>
        <link>http://hoverex.xullum.net/dev/game_art?do=diff&amp;amp;1133167347</link>
        <description> Fonts are essential part of a game. Fonts gives the player a certain feel and mood of the game. There are some points to take when designing a font(especially for games):  easy to read.  visible in all sort of background imaginable.  consistent thro...</description>
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        <dc:date>2005-11-27T21:33:54+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.67.222)</dc:creator>
        <title>dev:milestone</title>
        <link>http://hoverex.xullum.net/dev/milestone?do=diff&amp;amp;1133156034</link>
        <description> Milestone for HoverEX 2.0 release   Legend  OPEN &amp;ndash; Open Task, anyone can volunteer to take this task  pln &amp;ndash; Planning, mark this status after you took the task and is figuring how to accomplish it  exp &amp;ndash; Experimenting, mark this sta...</description>
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        <dc:date>2005-11-22T21:19:21+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
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        <description> ...</description>
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        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>hx2:wallpaper</title>
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        <dc:date>2005-11-22T21:07:52+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>hx2:start - created</title>
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        <description> Wallpaper   ...</description>
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        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>start</title>
        <link>http://hoverex.xullum.net/start?do=diff&amp;amp;1132722425</link>
        <description>   Game Community  Game Production  Game Design  Game Programming  Game Art  Game Quality Assurance  Game Marketing   Technology Link    Installer  Arena  Map Generator  Map Editor  Rendering Engine  Physics Engine  Network Protocol  Particle Engine ...</description>
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        <dc:date>2005-11-22T20:51:44+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>visual_identity</title>
        <link>http://hoverex.xullum.net/visual_identity?do=diff&amp;amp;1132721504</link>
        <description>   Title     Logo    Name 128&amp;times;12864&amp;times;6448&amp;times;4832&amp;times;3224&amp;times;2416&amp;times;1611&amp;times;11    2D Top Down (Official)     3D Side View     3D Front View    Some Rights Reserved by &amp;mdash;Yee Siang 2005/10/28 11:39     What the Logo Mean...</description>
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        <dc:date>2005-11-22T20:40:15+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>credit</title>
        <link>http://hoverex.xullum.net/credit?do=diff&amp;amp;1132720815</link>
        <description> HoverEX was build with one of the objective to make the game as a portfolio for developers so that they could easily market their skill. Other than that, we also wants to give credit to others open source technology that we used in the game. Thus, c...</description>
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        <dc:date>2005-11-20T15:51:08+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>dev:join_hoverex</title>
        <link>http://hoverex.xullum.net/dev/join_hoverex?do=diff&amp;amp;1132530668</link>
        <description> First of all, welcome to the HoverEX Game development team that driven by dream and passion.   Focus  HoverEX objectives is clear and we wants to focus on the game itself than anything else.  Thus, we are neither a die hard Free Software Foundation ...</description>
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        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>dev:kickstart</title>
        <link>http://hoverex.xullum.net/dev/kickstart?do=diff&amp;amp;1132530070</link>
        <description> HoverEX is an Open Source project, so you&amp;rsquo;re invited to contribute to it. Many cool features have been addin by other people and you too can help to make HoverEX a fun to play game!   Role to Play  First, please identify which role you wants t...</description>
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        <dc:date>2005-11-20T12:22:55+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@60.50.193.106)</dc:creator>
        <title>dev:installer</title>
        <link>http://hoverex.xullum.net/dev/installer?do=diff&amp;amp;1132518175</link>
        <description> An installer is the first experience of a player with our game. Slow or unsuccessful game installations are the most irritating gaming experience. A quick and user friendly installer (such as Red Alert 2) is therefore an essential part of HoverEX.  ...</description>
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        <dc:date>2005-11-17T12:45:14+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.205)</dc:creator>
        <title>license</title>
        <link>http://hoverex.xullum.net/license?do=diff&amp;amp;1132260314</link>
        <description>   HoverEX Entertainment Software is open source. This means that the software is not only available for download free of charge, but you have access to the source code and may modify and redistribute our software subject to certain restrictions as d...</description>
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        <dc:date>2005-11-13T06:50:45+01:00</dc:date>
        <dc:creator>Pang Lih-Hern (lefthand@60.50.193.106)</dc:creator>
        <title>dev:arena</title>
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        <description> HoverEX calls a game environment Arena. Arena consist of three essential dynamic data that can differ from game to game. They are:  Map  TileSet  EntitySet   To make things simple for Arena building, HoverEX has a specially written editor just for t...</description>
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        <dc:date>2005-11-05T12:09:07+01:00</dc:date>
        <dc:creator>Pang Lih-Hern (lefthand@219.95.182.105)</dc:creator>
        <title>dev:game_production</title>
        <link>http://hoverex.xullum.net/dev/game_production?do=diff&amp;amp;1131221347</link>
        <description> HoverEX is an open source game. Although we are not the first (Open TTD) but we are definitely among the pioneer who venture into open source game. As no one could give us advice and guideline on how to run an open source game project (project here ...</description>
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        <dc:date>2005-11-05T07:59:32+01:00</dc:date>
        <dc:creator>Pang Lih-Hern (lefthand@219.95.182.105)</dc:creator>
        <title>dev:file_archiving</title>
        <link>http://hoverex.xullum.net/dev/file_archiving?do=diff&amp;amp;1131206372</link>
        <description> HoverEX creates it&amp;rsquo;s own zip archive for it&amp;rsquo;s tile sets, entity sets and arenas. It basically wraps around the Minizip(the code is in C, hence was wrapped to C++) code to do this. This is thanks to ClanLib not having anything close to co...</description>
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        <dc:date>2005-10-31T14:34:36+01:00</dc:date>
        <dc:creator>Pang Lih-Hern (lefthand@219.95.190.188)</dc:creator>
        <title>dev:rendering_engine</title>
        <link>http://hoverex.xullum.net/dev/rendering_engine?do=diff&amp;amp;1130798076</link>
        <description> The goal of the Rendering Engine for HoverEX is to beable to easily integrate the rendering and internal data of the game.  For example, rendering a puck would require the direction and location of the puck. Rendering an item would require the type ...</description>
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        <dc:date>2005-10-30T23:16:21+01:00</dc:date>
        <dc:creator>Pang Lih-Hern (lefthand@219.95.190.188)</dc:creator>
        <title>dev:map_editor</title>
        <link>http://hoverex.xullum.net/dev/map_editor?do=diff&amp;amp;1130742981</link>
        <description> HoverEX map editor is the means of building maps and stuffs for HoverEX. Because we belive in providing good tools for any game, we put alot of effort in building a good map editor for HoverEX.  The goals of HoverEX Map Editor are:  designed for eas...</description>
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        <dc:date>2005-10-27T10:09:10+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.203)</dc:creator>
        <title>wiki:rule</title>
        <link>http://hoverex.xullum.net/wiki/rule?do=diff&amp;amp;1130432950</link>
        <description> Rule   Convention   Date YYYY-MM-DD 2005-11-01  Always follow this format, which is table sorting compliance   Policy   ...</description>
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        <dc:date>2005-10-27T10:04:41+01:00</dc:date>
        <dc:creator>Yee Siang (exiang@203.106.65.203)</dc:creator>
        <title>wiki:ref</title>
        <link>http://hoverex.xullum.net/wiki/ref?do=diff&amp;amp;1130432681</link>
        <description> Although you could easily refer to Dokuwiki syntax for editing, this page will serve newbie that wants a clean and easy quick start.   Ths reference will be specific for HoverEX Wiki and we will shows the standard way on how we used the wiki and plu...</description>
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