Table of Contents

Game Design

Game Goal

The Goal of HoverEX game is simply by scoring through shooting the one and only puck into the team’s own goal. This also means that say, when a puck enters the goal of Team 3, Team 3 would gain a point while others do not. The match is timed and the team that gets the highest score at the end of the match wins the game.

Scoring System

Repositioning

Timing System

Input System

In Game

mini MAP

Game Play

Hover Craft

HoverCraft is another name for Hover Tank.

Attribute:

Spawn Points:

Illustration:

Turret

Avaiable type of turrent are:

Turret Name Turret Type Projectile Name Projectile Limit Projectile Power
Bullet (default) Default Bullet Unlimited 1
Bomber Addon Bomb 10 15
Rocket Launcher Addon Bazuka 6 30
Laser Addon Laser 20 5
Mines Addon Mines 4 50

Puck

Item

Items are objects that lying around the map and can be pick by players. Level Designer will need to preset the item type and other properties in a map from the Map Editor.

Item Name Item Description
Weapon (replace)
Bomber Give player the bomber turret, allow bomber attack.
Rocket Launcher Give player the rocket luncher turret, allow bazuka attack.
Laser Give player the laser turret, allow laser attack.
Mines Give player the mines turret, allow mines weapon.
Attribute (limited stack)
Truster Add additional speed to player’s HoverCraft for 10 second.
Effect
Nova Splash Partical effect that spread outward into six direction from central, just like a flower, in purple blue color.

Stacked attribute behaviour

Properties

The following is a basic brainstorm and will be nicely structured once it is matured: Some item sample:

Type

Life Time

Spawn Point

Game Flow

  1. Intro Screen
    1. SourceForge (Publisher)
    2. Engine (Major Technology Partner)
    3. Xullum (The Development Team)
    4. HoverEX Intro (At last...)
  2. Main Menu
    1. Create Game
    2. Join Game
    3. Settings
      1. Key
      2. Volume
    4. Credit
    5. Exit
  3. Lobby